![]() Precompile by clicking on Project -> Precompile.Open the project ShockMac:LIB:LGHeadersPPC.µ.Repeat steps (2) to (5) for the following projects:.Close the project by clicking on File -> Close.Move the generated library file to the folder ShockMac:Lib.Click on Project -> Make to build the library.Open one of the projects inside the folder ShockMac:Libraries.Double-click on the CodeWarrior IDE 1.7 icon to start the IDE.In your Mac, open ShockMac.sit using a program capable of reading Stuffit packed files.After unpacking it, a folder named ShockMac will be generated with the contents inside it. Libraries are related to code shared by other Looking Glass games, like 2D and 3D rendering, sound, input, resources, palette etc.Mac code is related to Macintosh-specific code, like the typical user interface and internal behavior.Game code is related to System Shock-specific code, like enemy AI, level rendering, etc.The source code is split into three sections: Game code, Mac code and Libraries. This formatallows storeing both forks and metada information for every file. Inside each folder there are two subfolders:one named ".rsrc", which stores the resource fork for each file, and another named ".finf", whichstores the metada for every file.The files can also be found compressed inside "ShockMac.sit" under the Stuffit format. The System Shock source code and project files are stored in the Macintosh file system, which impliesthe usage of two forks for each file, a data fork and a resource fork (as well as a metadata section).For that reason, we decided to include both the compressed files and uncompressed files.The uncompressed files are stored in the ShockMac folder. CodeWarrior for PowerPC (CW 10 Gold Tools works).A PowerMac or an emulator like SheepShaver.You will need a PowerPC to build the Mac version of System Shock.Fortunately, there are emulators out there that are able to run PowerPC Mac Applications, like SheepShaver.You also need Metrowerks CodeWarrior 10 Tools to build the project and Stuffit Expander to unpack the project files and source code.The game was initially built with an older version of CodeWarrior, but we tested it with CW 10 Gold Tools (IDE 1.7) and it was able to build a working executable.Things you will need: Compiling on MacOS 9:Ī project file for Metrowerks Codewarrior is provided in ShockMac/Shock.µ This source release does not contain any game data, the game data is stillcovered by the original EULA and must be obeyed as usual. GENERAL NOTESLICENSE GENERAL NOTES Game data and patching: This file contains the following sections: System Shock (PowerMac version / Official GPL Release)Ĭopyright 2015-2018, Night Dive Studios, Incorporated.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |